![]() ![]() Parrying costs 20 stamina which doesn't scale with the used Block Armor (unlike normal blocking). Just like normal blocking, if enough stamina is not available or the player gets staggered by the damage that gets through the parry, the parry will fail without mitigating any damage. If the attacker isn't immune to staggering, they will stagger and take double damage for a brief period of time. The amount of Block armor is multiplied by the Parry Bonus of the weapon or shield. Parrying is not available to some items, such as tower shields. Parrying occurs when the block button is only pressed shortly before an attack lands, indicated by a clanging sound. It scales from 50% to 100% based on the used Block armor.īlocking reduces the amount of received knockback based on the used Block armor. SNAKE VS BLOCK HIGHEST LEVEL CODEDrag a 'When space key is pressed' block from the Events Drawer onto your code space. When a box pops up asking for a new variable name, type in 'direction', and then hit OK. Go to the Variables drawer and click the 'Make a Variable' button. If there is not enough Stamina available, the block uses all remaining Stamina and doesn't mitigate any damage.īlock force is the amount of knockback dealt to the attacker when blocking melee attacks. Step 4: Using the Arrow Keys to Move the Snake. Blocking skill indirectly reduces the Stamina usage by increasing the Block armor. Block armor from the skill is not rounded (except on the tooltip).īlocking uses 10 stamina multiplied by the percentage of the used Block armor (i.e. Blocking skill increases Block armor by 0.5% for each skill point, reaching 50% at level 100. An item’s total Block armor is indicated in the yellow parenthesis and depends on its stats as well as your Blocking skill. If the stagger bar is filled, the player staggers but the block doesn't fail.īlock armor determines how much damage the player receives. ![]()
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